Faculteit Sociale Wetenschappen » Instituut voor Mediastudies » Algemeen » Staf » Wannes Ribbens » Publicaties
IT (Articles in internationally reviewed academic journals)
Ribbens, W., Malliet, S. (2010). Perceived digital game realism: A quantitative exploration of its structure. Presence, 19(6), 585-600 (citations : 0) (IF publication year : 1.1) (IF most recent : 1.1).
Donoso Navarrete, V., Ribbens, W. (2010). Identity under construction: Chilean adolescents' self-disclosure through the use of Fotolog. Journal of Children and Media, 4(4), 435-450.
IHb (Article in academic book, internationally recognised scientific publisher)
Ribbens, W., Poels, Y., Lamotte, G. (2011). Fail with honour or win by cheating? Research into the perceptions and motivations of cheaters in online multiplayer games. In: Poels K., Malliet S. (Eds.), Vice City Virtue. Moral issues in digital game play, Chapt. 9 (pp. 177-203). Leuven: . Acco.
IC (Papers at international scientific conferences and symposia, published in full in proceedings)
Ribbens, W., Vanden Abeele, M. (2008). Socio-demographic and psychological determinants of Presence in a gaming experience. In : Proceedings of the 11th international workshop on Presence, (Spagnolli, A. (Eds.)). Presence 2008. Padua, 16-18 October (pp. 163-173). Padova: CLEUP Cooperativa Libraria Universitaria.
IMa (Meeting abstracts, presented at international scientific conferences and symposia, published or not published in proceedings or journals)
Malliet, S., Ribbens, W. (2011). Prisoners' media use as a coping style: Game play as an atypical mode of escapism. DiGRA Flanders/Netherlands joint session, Eindhoven, 20 Mai 2011.
Ribbens, W., Malliet, S. (2011). Exploring the use of digital games in a prison context. Conference of the International Communication Association, Boston, USA, 26-30 Mai 2011.
Ribbens, W., Poels, Y., Lamotte, G. (2011). Fail with honour or win by cheating? A qualitative and quantitative exploration of cheaters’ motivations in online multiplayer games. ICA 2011, Boston, USA, 26-30 May 2011.
Van den Bosch, F., Ribbens, W., Van Looy, J. (2011). Doing it themselves! A mixed-method study into the motivations of players to ‘create’ in the context of gaming . In : DiGRA Digital Library - Proceedings 2011. DiGRA, Utrecht, 14-17 September 2011.
Ribbens, W., Poels, Y. (2009). Researching player experiences through the use of different qualitative methods . In : DIGRA Digital Library - Proceedings 2009. DiGRA, London, 1-4 September 2009 London : DIGRA.
Ribbens, W., Malliet, S. (2009). Perceived realism in digital games: a quantitative exploration of its structure. International Communication Association, Chicago, 21-25 Mai 2009.
Donoso Navarrete, V., Ribbens, W. (2009). Identity under construction: Chilean adolescents' self-disclosure through the use of Fotolog. ICA 2009, Chicago, USA, 21-25 May 2009.
Ribbens, W. (2008). Perceived video game realism: an exploratory factor analysis. The [player] conference, Kopenhagen, 26-29 augustus 2008.
AMa (Meeting abstracts, presented at other scientific conferences and symposia, published or not published in proceedings or journals)
Malliet, S., Ribbens, W., Peetermans, J., Somers, V. (2012). Stereotypering, ideologie en overtuiging in digitale games: De rol van geobserveerd realisme en morele betrokkenheid. Etmaal van de Communicatiewetenschap. Leuven, 9-10 February.
Ribbens, W., Malliet, S. (2011). Videogames in penitentiaire instellingen: Een verkenning van de motieven van gedetineerden. Etmaal van de Communicatiewetenschap. Enschede, 24-25 January.
Ribbens, W., Steegen, R. (2010). The power of reviews: an analysis of factors influencing games sales. Etmaal van de communicatiewetenschap. Gent, 4-5 february 2010.
Ribbens, W., Steven, M. (2009). Het gewelddebat en de vergeten speler: de rol van geobserveerd realisme. Play Belgium: Lerarendag. Brussel, 6 January 2010.
IR (Internal report)
Ribbens, W., De Meyer, G. (2008). Analyse van netwerken, complexiteit en verwerkingscapaciteit van media-inhouden, 375 p. pp. Leuven: Centrum voor mediacultuur en communicatietechnologie.
ER (external reports: reports by order of - or published by - an external organisation)
Ribbens, W., Malliet, S. (2009). Geobserveerd realisme in digitale games. Brussel: Play Belgium.
Ribbens, W. (2009). How many ways to play a game?. Brussel: Play Belgium.
Ribbens, W. (2009). Games en geweld. Brussel: Play Belgium.
WP (Science popularisation)
Ribbens, W. (2011). Gamen achter de tralies. In: Polstok: Hét magazine voor de studenten sociale wetenschappen (24/2/2011), 1-3.
Ribbens, W. (2011). Gamen in de cel doet agressie afnemen. In: Het Nieuwsblad, 10. Groot-Bijgaarden: Corelio.
Ribbens, W. (2011). Gamen heeft positief effect op gedetineerden. In: De Standaard, 25. Groot-Bijgaarden.
Ribbens, W. (2009). Niet schieten op games. In: De Standaard, 56. Groot-Bijgaarden.
DI (Misc.)
Ribbens, W. (2009). Geen link tussen games en geweld: Specialisten over invloed van Counterstrike op Duitse schutter. In: ZDnet België. Turnhout: Minoc Business Press (Online).
Ribbens, W. (2009). Het gewelddebat en de vergeten speler.
Ribbens, W. (2007). De rol van (geobserveerd) realisme in videogames, 200 p. : ill.. Leuven: K.U. Leuven.
