CHI 2009 Workshop: Tangibles for Children
Introduction - Call for journal papers - Organizers - Workshop program & participants
CHI workshop program and participants
The one-day workshop aims to obtain a good picture of what benefits we expect tangibility to provide (including novel and future applications), gather current empirical evidence to support the assumed benefits of tangibility and discuss appropriate evaluation methodologies for tangibles and children. At the end of the workshop, the participants launch provocative statements with regard to the research field on tangibles and children.
After the workshop, we organize a special issue on this workshop's topic in the journal Personal and Ubiquitous Computing, published by Springer London.
Date
April 4th, 2009, @ CHI 2009 conference
Workshop Schedule and Participants
- "Children are not designers"
- "We should involve children more in finding problems and solutions"
- "Tangibles are not to replace TUIs but to bring different kinds of interaction"
- "We need involvement of domain experts to create effective tangibles"
- "A tangible framework = physical skeleton + flexible programmable content and interaction"
- "We need a new definition, a tangible one we can get our hands onto"
- "‘Tangibles’ is a really bad word"
- "Let’s have a Hui (headable), Grui (graspable) or a Kui (kickable) user interface"
- "Tangibles bring more disadvantages than advantages"
- "Tangibles for kids are obsolete, children are born as native in the virtual world"
- "Not better methods, better questions"
- "Move beyond frameworks, towards theory"
- "We need to move deeper, beyond fun, engagement, enjoyable, to understand real benefits of TUIs"
- "We do not need evaluations"
- "TUIs: no special methods are needed"
- "You can’t evaluate tangibles without agreeing what you value"
- "What if we were…to share tangible interfaces across research labs in order to investigate their full potentials instead of always investing new ones?"
- "Research in tangibles is not generalizable, since the context is so much tied into the use of tangibles and the context can be different every time"
- "Child centered design is often bad design"
8 am |
Conference center and registration open |
|
9 – 9:40 |
Introduction to the workshop topic, presentation of the T-CuBe concept |
Presenters: workshop organizers |
9:40-9:50 |
“Augmented-reality scratch: a tangible programming environment for children” |
Presenter: Iulian Radu |
9:50-10 am |
“Towards Large Scale Adoption of Tangibles for Children” |
Presenter: Franca Garzotto |
10 am-10:10 |
“Evaluating the effect of the tangibility of game elements on physical activity and social interaction in Head Up Games” |
Presenter: Iris Soute |
10:10-10:20 |
“The Effect of Physical Representations on Problem Space” |
Presenter: Andrew Manches |
10:30-11 am |
Coffee break |
Coffea, tea, pastries or bagels |
11 am-11:10 |
“Virtually Brushing my tooth” |
Presenter: Cristina Sylla |
11:10-11:20 |
“Integral skill development with the TagTiles console” |
Presenter: Janneke Verhaegh |
11:20-11:30 |
“Exploring Playful and Affective Remote Communication Objects for Hospitalized Children” |
Presenter: Astrid Lubsen |
11:30-11:40 |
“Extending concepts of engagement in tangible environments” |
Presenter: Taciana Pontual Falcao |
11:40-11:50 |
T-CuBe break |
Surprise activity |
11:50-12 am |
“Mood modules”: Interconnected Wireless Toy Units for Studies of Social Play through Musical and Sonic Games" |
Presenter: Anne Marie Hansen |
12 am- 12:10 |
“Tangible programming in education” |
Presenter: Michael Horn |
12:10-12:20 |
“Warp Speed Design of Tangible Games with Children” |
Presenter: Janet Read |
12:20-12:30 |
“Analyzing Children’s Hand Actions using Tangible User Interfaces” |
Presenter: Alissa Antle |
12:30-2pm |
Lunch |
|
2pm-3:30pm |
Workshop activity |
The group will break up into 3 smaller groups. Each group will work on one axis of the T-CuBe: methods – innovations - benefits |
3:30-4pm |
Coffee break |
Coffee, tea, sodas, juices, bags of chips or pretzels |
4pm-5pm |
Final workshop activity |
Every subgroup will summarize their discussion. The T-CuBe will be adapted. A poster will be created. Each participant formulates a provocative statement. |

