November 4th, 2009 by David
Since its launch, there has been a lot of buzz about the great user experience of the iPhone. Some early reports on this user experience include Bruce ‘Tog’ Tognazzini’s articles “The iPhone User Experience: A First Look” and “The iPhone User Experience: A First Touch“, as well as a more detailed analysis of some usability issues in “How People Really Use the iPhone“.
I recently came across a whole blog dedicated to the iPhone User Experience, where the most recent article tries to adapt Jakob Nielsen’s usability heuristics to iPhone apps. It is still very basic and minimal, with each heuristic only illustrated by one or a few examples, but it’s a good way to make sure usability is an important part of the complete user experience, also when designing apps for the iPhone.
Tags: usability, heuristics, iphone, ux
Posted in usability, mobile devices | 1 Comment »
June 19th, 2008 by Kenny
I was browsing through the articles of Boxes and Arrows when I came across this very interesting tutorial using Flash as a prototype tool. Definitely worth a read if you are tired of using Visio or some other tool.
Posted in usability | 2 Comments »
May 21st, 2008 by Kenny
Boxes and arrows published a very useful and interesting article about User Experience and how to approach it.
Posted in usability | No Comments »
April 8th, 2008 by Kenny
Posted in sociability, communities | No Comments »
April 8th, 2008 by yorickp
More than a year ago, Microsoft Research invited 45 leading researchers to discuss the future of HCI and where it would be in 2020.
The report is now available at the Microsoft Research website
The report suggests that we’re just entering the age of mobile computing, but, by 2020, we’ll be in an era of ubiquitous computing. Instead of a few computers and devices, each user will have access to thousands of computers, with various information and capabilities available.
The report concludes that the evolution in HCI affects the whole cycle of research and design, including how we understand the user, how we do studies in the field and the laboratory, how we reflect on the values sought in design, how we build prototypes and how we evaluate our designs.
Finally, HCI researchers need a larger assembly of skills and know-how if they are to succeed, which has implications for the concepts, frameworks and theories of HCI.
Tags: 2020, future, HCI, research
Posted in methodology - research, new interfaces | No Comments »